The audio links above are musical experiements and segment showcases of some of the work that went into my audio redesigns of Unity's The Explorer and UE4's FPS demo projects.
The first two segments are linear audio sketches that I used as tonal references for two of the arena maps in the UE4 FPS demo. Both segments are binaural mixes and as such, I highly recommend listening to them in headphones.
The following three segments are musical selections from the courtyard section of Unity's The Explorer demo. The first segment is passive, almost ambient exploration music, while the second adds in rhythmic ideas to encourage the player to press forward. The third segment juxtaposes the other two, and is tied to the boss encounter at the end of the courtyard section.
Each segment is designed to transition to either of the others from any point.